I also prefer this system to the traditional save states feature we see added in some collections.
Here, it can still take me multiple tries to defeat a tough opponent, but at least I can get right back into the fight after a defeat. Mega Man Zero is enough of a challenge without having to replay levels a dozen times just to keep getting another chance at a difficult boss fight. It won’t cost you any lives, and it’ll even refill your health.ĭoes this feel like cheating? Sure, a little bit. You’ll be sent back to where you last touched a checkpoint. If you touch one of these, dying is no longer a giant hassle. This adds checkpoints throughout every level. Before you start any game, you can choose to enable a new auto-save system. And when you do, you have to load your save file from before you selected that level and do it all over again. This means that you’ll be replaying through levels a lot. This leaves you with no margin of error through much of the experience. Since lives are such a precious resource, you want to save them for the end. Then, if you die once, you reload your save. Now, what you can do is save before going into a level. And if you run out of lives during a level, the game considers that a failed mission. But when you run out of lives, the game doesn’t automatically set you back to three. You start with three lives, and you’ll find a few extra ones hidden around levels. This game, you see, has a bizarre system for extra lives. Three top investment pros open up about what it takes to get your video game funded.